💪Stats and Attributes
Stats and attributes are essential components of the game, as they help to define a character's abilities and strengths. In PoofyLand, players can increase their character's stats and attributes by earning experience points to level up characters.
Power, often represented as "STRENGTH", is a stat that measures a character's physical strength and ability to inflict damage with physical attacks. By increasing Power, a character can deal more damage with their attacks which deal even more damage.
Reflex, represented as "AGILITY", measures a character's agility and speed. By increasing Reflex, a character can attack more quickly and avoid enemy attacks through dodging or evading. This stat can be especially important for melee characters who rely on close-range combat.
Mind, represented as "INTELLIGENCE", measures a character's mental prowess, particularly their ability to use and defend against magical attacks. By increasing Mind, a character can deal more damage with magical attacks, resist magical attacks from enemies, and increase their mana pool, which is used to power skills and abilities.
Endurance, represented as "VITALITY", measures a character's ability to withstand damage and remain alive in combat. By increasing Endurance, a character can increase their health and defensive capabilities, making them more resilient in battle.
Finally, "LUCK" is an attribute that measures a character's chance of landing critical hits and avoiding critical hits from enemies. By increasing Luck, a character can improve their critical hit chance, making them more likely to deal devastating blows to enemies, and increase their critical hit defense, making them less vulnerable to enemy attacks.
Name | Meaning | Description |
---|---|---|
HP | Health Points | Makes up the total amount of health a character or opponent has. |
CRITICAL | Critical Hit | When an attack does more damage than average. |
SP | Spirit Points | A resource needed for casting skills |
ATTACK SPEED | The determining factor for who gets the turn per round. | |
DODGE | The evasiveness of the character, dodging skills also includes the status associated with it | |
STATUS RESISTANCE | Refers to the characters resistance to status e.g Stun, poison, sleep, burn. | |
MAGICAL ATTACK | A statistic value that determines the output of the casted skill. | |
MAGICAL DEFENSE | The total number of the characters magic protection | |
PHYSICAL ATTACK | A statistic value that determines the output of a basic attack or skill. | |
PHYSICAL DEFENSE | A statistic value that reduces the incoming amount of physical damage received | |
TARGET | Indicates how much an opponent gets injured due to an attack. | |
CD | Cooldown | The amount of time it takes for a special attack to recharge and be used again. |
DAMAGE | The total output that came from either a physical or magical attack | |
SP CONSUMPTION | Indicates how much SP the skill consumes when used in battle. | |
LEVEL REQUIREMENT | Refers to the Poofy level required to learn the skill. | |
AoE | Area of Effect | A designated area on the battlefield affected by a certain move. |
Stats and attributes play a critical role in character customization and development in Poofyland. By focusing on specific stats and attributes, players can create characters with unique strengths and abilities, tailored to their preferred play-style.
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