Poofyland
  • 🐻‍❄️Welcome to Poofyland!
  • 👍Getting Started
    • 👉Sign-up
  • 🎮BETA TEST (July-August 2023)
    • ⚔️Skill Guide
    • ⌛Beta Test Timeline
    • 👾Build Version Updates
  • 🌎About Poofyland
  • 💫Cozyverse and the Origin of Poofyland
    • ⚫Poofyland: The Creation
      • 🌊Aqua (Water Region)
      • 🍃Azura (Earth Region)
      • 🌬️Ventus (Air Region)
      • 🔥Ignis (Fire Region)
  • 🐰Get to know your Poofy Pets
    • 🐻Characters
      • 💥Poofyland: A History
      • 🐨Poofies
  • 🔮The Lore
  • 📕Poofipedia
  • 🗺️Poofyland Regions and Poofy Types
    • 🔥Pyro
    • 🌊Aqua
    • 🌬️Aero
    • 🍃Terra
  • 🌏Poofies and their Elements
  • 👁️Poofy Anatomy
    • 1️⃣Character Levels
    • ⭐Star Levels
    • 🎁Special Abilities
    • 🧿Skill Set
    • 💪Stats and Attributes
  • ⚔️Elemental Weakness
  • 🎯Poofy Build Guide
  • 🔗Skill Tree
    • Skill Guide
  • 💥Fusion
    • Success Chances Guide
    • What you need
    • Where to check?
  • ⚔️Team
  • 🏟️Arena
    • 👊PVP Leagues
    • 🛡️MMR
  • 🤜Training Ground
  • 🟢Specifications
    • 🤺Training Ground
    • 🏂Missions
    • ⬆️Character Leveling
  • 🎮Inside the Game
  • 🔥Sunog & Eclipse
  • ⛏️Minerals
  • 🟡Gold
  • ⚡Energy
  • 🔮Rune Fragments
  • 💎Gems
  • 🪙The Poofyconomy
    • 🏪How to Buy Poofies
    • 🏆How to Win
    • ⛏️Minerals and Gold: Values and Uses
  • 🤑REFERRAL
  • 👣Roadmap
  • 🍊About the Creators
    • 🖥️Crazy Munchies Studio
    • 🎯Mission & Vision
    • 👨‍💻Meet the Dream Team
  • 📜RELEASE NOTES
Powered by GitBook
On this page

Was this helpful?

  1. Poofy Anatomy

Stats and Attributes

PreviousSkill SetNextElemental Weakness

Last updated 1 year ago

Was this helpful?

Stats and attributes are essential components of the game, as they help to define a character's abilities and strengths. In PoofyLand, players can increase their character's stats and attributes by earning experience points to level up characters.

Power, often represented as "STRENGTH", is a stat that measures a character's physical strength and ability to inflict damage with physical attacks. By increasing Power, a character can deal more damage with their attacks which deal even more damage.

Reflex, represented as "AGILITY", measures a character's agility and speed. By increasing Reflex, a character can attack more quickly and avoid enemy attacks through dodging or evading. This stat can be especially important for melee characters who rely on close-range combat.

Mind, represented as "INTELLIGENCE", measures a character's mental prowess, particularly their ability to use and defend against magical attacks. By increasing Mind, a character can deal more damage with magical attacks, resist magical attacks from enemies, and increase their mana pool, which is used to power skills and abilities.

Endurance, represented as "VITALITY", measures a character's ability to withstand damage and remain alive in combat. By increasing Endurance, a character can increase their health and defensive capabilities, making them more resilient in battle.

Finally, "LUCK" is an attribute that measures a character's chance of landing critical hits and avoiding critical hits from enemies. By increasing Luck, a character can improve their critical hit chance, making them more likely to deal devastating blows to enemies, and increase their critical hit defense, making them less vulnerable to enemy attacks.

Name
Meaning
Description

HP

Health Points

Makes up the total amount of health a character or opponent has.

CRITICAL

Critical Hit

When an attack does more damage than average.

SP

Spirit Points

A resource needed for casting skills

ATTACK SPEED

The determining factor for who gets the turn per round.

DODGE

The evasiveness of the character, dodging skills also includes the status associated with it

STATUS RESISTANCE

Refers to the characters resistance to status e.g Stun, poison, sleep, burn.

MAGICAL ATTACK

A statistic value that determines the output of the casted skill.

MAGICAL DEFENSE

The total number of the characters magic protection

PHYSICAL ATTACK

A statistic value that determines the output of a basic attack or skill.

PHYSICAL DEFENSE

A statistic value that reduces the incoming amount of physical damage received

TARGET

Indicates how much an opponent gets injured due to an attack.

CD

Cooldown

The amount of time it takes for a special attack to recharge and be used again.

DAMAGE

The total output that came from either a physical or magical attack

SP CONSUMPTION

Indicates how much SP the skill consumes when used in battle.

LEVEL REQUIREMENT

Refers to the Poofy level required to learn the skill.

AoE

Area of Effect

A designated area on the battlefield affected by a certain move.

Stats and attributes play a critical role in character customization and development in Poofyland. By focusing on specific stats and attributes, players can create characters with unique strengths and abilities, tailored to their preferred play-style.

👁️
💪